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Practical activity assets checklist

YOUR CHARTER

All charters: required

At this point in the process, the Unity project, scene, or assets for your practical activity should be fully functional, even if the art is not final.

Fully functional means that all the important details are in place so that you can write your learning experience. These details include the following:

  • All new user interfaces that you will reference in the Unity Editor, Unity Hub, or packages.
  • All functionality in your Unity project that will be an example for learners.
  • All functionality in your Unity project that learners will use instead of creating it themselves, such as scripts.
  • All names and locations of project files that learners will observe or use in the Project window.
  • The names and hierarchies of all assets (that is, structures of parent-child GameObjects) that learners will observe or use in the Hierarchy.
  • Any preset components and component properties that learners will use or observe in the Inspector.

In other words, any details that you need to write about should be ready to write about.

caution

Don't wait to settle these details while you're writing your scripts. If you wait, you'll find yourself in a time-wasting cycle of revising your assets and rewriting your drafts.

note

Complete your own checklist in your working folder.